Treasures were in abundance for sometime and as the legion explored deeper into the realms, Bridgeworld itself started shifting against their greed.
All of this has led to a new phenomenon known as “The Cappening” which essentially meant a cap on treasure emissions for those treasure hunters and creating a race for all things treasure before the fount of wealth dissipated into but a trickle of its former self.
What this really means?
OK – story asides, this is effectively a new patch that will reduce treasure inflation. Below is a theoretical view of the calculations & impact as you approach monthly treasure fragment caps (graph below).
Another new feature – Recruits can quest for T5 fragments (special 5k quota for you – coming soon)!

How does roll chance work?
- Drop rates used to be additive, it is now changed to multiplicative with the below formula
- (1 + QuestingLvlBonus + CardFlipBonus + GenesisLegionBonus) x Base Drop rate %
- Each tier of treasure fragment rolls are independent of each other (meaning part 3 quest allows you to roll 5x in a go)
- The loot tables will be updated accordingly into Aux/GL to reflect these patch updates
Strategy Thoughts
- In terms of abundance, T4-5s are deceptive and if you check Trove’s details – there is a category suggesting deflationary mechanics in this segment of treasures.
- The formulas are complex but please refer to the tables below for a rough sense of drop rates (per quest).
- Want to know why LGs are better? They still get to keep their Treasure drop rates!
- Based on crafting break rates, this should mean T3-5s are more deflationary than T1/T2s.
- Some outcomes to consider:
- 1) 8-16 hours for max rolls of T3-5s (lower cooldown, higher drop rates, more rolls)
- 2) Part 3 (24 hours) allows for independent rolls from T1-5s and allows to theoretically higher % drop rates as less legion quests in part 3 in general
Implied Fragment Loot table (T5)
The specific formula for you smarty pants below, basic version is the more fragments that are lewted, the next drop rate is an exponential decline.
Correction: Apparently there is no monthly reset – the fragment pool is replenished over time!
(Below maths assume 20000 questoors – including LGs all on part 1/2 T5s calculations)
Treasure Fragments Left | Treasure Fragments Dropped | % base chance for fragment lewt |
30,000 | 0 | 69.2% |
25,000 | 5,000 | 61.0% |
20,000 | 10,000 | 50.0% |
15,000 | 15,000 | 36.0% |
10,000 | 20,000 | 20.0% |
5,000 | 25,000 | 6.0% |
2,500 | 27,500 | 1.5% |
1,000 | 29,000 | 0.25% |
The chance of earning a Treasure Fragment = 1/(1 + (N/k * s)^2)
- N = the number of recruits questing
- s = a settable constant set to 1
- k = the number of items in the pool at the time of ending the quest.
Implied Fragment Loot table (T4)
Below maths assume 20000 questoors – including LGs all on T4s calculation
Treasure Fragments Left | Treasure Fragments Dropped | % base chance for fragment lewt |
21,000 | 0 | 52.4% |
18,000 | 3,000 | 44.8% |
15,000 | 6,000 | 36.0% |
12,000 | 9,000 | 26.5% |
9,000 | 12,000 | 16.8% |
6,000 | 15,000 | 8.3% |
3,000 | 18,500 | 2.2% |
1,000 | 20,000 | 0.25% |
Implied Fragment Loot table (T3)
Below maths assume 20,000 questoors – including LGs
Treasure Fragments Left | Treasure Fragments Dropped | % base chance for fragment lewt |
12,000 | 0 | 26.5% |
9,000 | 3,000 | 16.8% |
6,000 | 6,000 | 8.3% |
3,000 | 9,000 | 2.2% |
2,000 | 10,000 | 1.0% |
1,000 | 11,000 | 0.2% |
Implied Fragment Loot table (T2)
Below maths assume 20,000 questoors – including LGs
Treasure Fragments Left | Treasure Fragments Dropped | % base chance for fragment lewt |
3,000 | 0 | 2.2% |
2,500 | 500 | 1.5% |
2,000 | 1,000 | 1.0% |
1,500 | 1,500 | 0.6% |
1,000 | 2,000 | 0.2% |
500 | 2,500 | 0.1% |
Implied Fragment Loot table (T1)
Below maths assume 20,000 questoors – including LGs
Treasure Fragments Left | Treasure Fragments Dropped | % base chance for fragment lewt |
1,500 | 0 | 0.6% |
1,200 | 300 | 0.4% |
900 | 600 | 0.2% |
600 | 900 | 0.09% |
300 | 1,200 | 0.02% |
150 | 1,350 | 0.01% |
Maximum Treasure Emissions vs. break % (Monthly)
Although the theoretical burn rate vs. supply looks imbalanced on paper – the formula (pls refer to Whitepaper), by the time you are at the last 10k supply on T5s – your drop rate is only 20% per quest – further to that, your last 1k of T5s drops your chance to 0.25% for getting a fragment (mega diminishing returns)
Tier | Max Fragment Cap (Monthly) | Treasure Implied Monthly supply* | Monthly Craft Break** |
T1 | 1,500 | 125 | 10 |
T2 | 3,000 | 250 | 21 |
T3 | 12,000 | 1,000 | 83 |
T4 | 21,000 | 1,750 | 227 |
T5 (For Genesis/Aux) | 30,000 | 1,000 | 945 |
T5 (For Recruits) | 5,000 | 417 |
** Uses population % of outstanding crafters level 2 or higher in GL + Aux on Trove – this is then split assuming: level 1 craft prisms, level 3 craft harvesters, level 5 craft extractors (used to apply rough breakage rates below & adjust to monthly time period)
Crafting Break %
Prism Crafting (23.5 hours + pre-requisites)
Treasure Tier | Treasure Required | Treasure break % chance | Expected break % per craft | Max Uses before break |
T3 | 1 | 6.88% | 6.88% | 42 |
T4 | 2 | 11.29% | 21.31% | 25 |
T5 | 4 | 15.33% | 48.61% | 18 |
Harvester Crafting (35.5 hours + pre-requisites)
Treasure Tier | Treasure Required | Treasure break % chance | Expected break % per craft | Max Uses before break |
T1 | 1 | 2.74% | 2.74% | 108 |
T2 | 1 | 5.40% | 5.40% | 54 |
T3 | 2 | 6.88% | 13.29% | 42 |
T4 | 2 | 11.29% | 21.30% | 25 |
T5 | 5 | 15.33% | 56.48% | 18 |
Extractor Crafting (47.5 hours + pre-requisites)
Treasure Tier | Treasure Required | Treasure break % chance | Expected break % per craft | Max Uses before break |
T2 | 1 | 5.40% | 5.40% | 54 |
T3 | 1 | 6.88% | 6.88% | 42 |
T4 | 3 | 11.29% | 30.19% | 25 |
T5 | 4 | 15.33% | 48.61% | 18 |